Arkane Austin (Unannounced Title, Unreal Engine 4) Summary of Roles Graphics Engineer (March 2020 - May 2020) Wrote rendering features in Unreal Engine 4 (UE4) using DirectX 11/12 and Vulkan with HLSL shaders.Provided next-generation console graphics support for current and previously released titles like Prey.Took ownership and added features to a major graphical gameplay system.Integrated updated versions of UE4 into our existing codebase.Offered code reviews for colleagues before check-ins to the repository.Interviewed potential recruits. Associate Graphics Engineer (July '19 - March '20) Supported designers and artists by providing tools and engine customization.Analyzed and optimized memory usage and graphics pipeline performance on multiple platforms.Served as the sole graphics engineer since January ’20.